All the excuses in here are beyond unbelievable. All anyone does is defend this inexcusable garbage with with even more excuses. Totally trying to bury and justify a problem that shouldn't even be in existence.
There is absolutely no reason a patch to a game needs to be larger than 1 GB EVER. It's inexcusable to make a patch so big that it's literally the same exact size of the game itself.
But regardless of that:
It's inexcusable to not use compression:
Case in point If I was able to compact 27.5GB down into 1.5GB and 11.5GB down to just over 600MB, then there is sure as hell absolutely no reason for an 8GB patch to remain that size...there just isn't.
Last edited by tx3000; 17/08/14 10:05 PM.