One more thing, with this feature, you will be more efficient in battle because you will be constantly fighting and not wasting a half second or more from having to retarget. This maximizes your damage output and lessens the overall damage you take because you'll be killing the enemy faster.

HandEFood:
This would be especially great for an archer because of his hit and run tactics. Imagine not having to target the enemy, just run and stop and your archer automatic fires at the enemy once they move in close enough.

jvb:
Sure melees will be target first since they will be closer, but you can still manually order your character to attack the caster if you really want him dead first. Not only that but if the caster attacks your character before he acquires a melee enemy as a target, he will go after the caster and not the melee. Think Dreadknight A.I. or any dumb Orc melee A.I.. Remember, auto-attacking is an added feature, but you can still always manually target enemies like you do now if you want. The added benefit then would be the extra wack or two you'll get in at the nearest enemy before your manual target kicks in. It only helps and does not break the game in anyway.

Last edited by Dregos; 15/04/03 06:57 PM.