i disagree....
unlike 2hands, rogues can move further. arms may deal damage but they can easily blinded and debuffed and definitely frozen and stunned and knocked down...
2 hands usually require strength so your armors going to be the heavy ones. really easy for the mages behind to kite you....without a rogue/mages you will never be able to take out those guys at the back.....cus their melee will stop you and your charge is probably out of range...they will also run away after you charge....then their melee will opp strike you if you chase them....

rogue on the other hand is sitting on her a$$ invisible behind the boss' back... safe from all damage until she has maxed out her ap....then outburst of damage 7-8 sneak + 7-8 backstab on one single target like a boss or multiple targets...it should take 0-1 ap to move from one target to another. she can quickly reposition herself with marksman's tactical retreat, then use scoundrel skill again to escape.

the problem is during her invis time you need someone else to take all the damage!

you DON'T need crowd control...you should just kill the target (2 sneak + 2 backstab should kill any non boss squishies enemies like archers and mages in game costing you about 5 action points), instead of stunning it costing 4 action points and a chance to fail!

if you are 2hand sneaker, i figure you wearing heavy armor will limit your sneaking movements...and will usually be detected because you need to stay behind enemies for success, and 2 hand arms don't have invis so it will be so difficult to sneak with multiple opponents facing multiple direction.

also don't forget to TIME and buff the rogue! right before you decide to break her invis, give her that bonus damage from witchcraft which only last 2-3 turns. then don't forget to sneak right back after each backstab and end your turn with sneak so that the enemy will not stun/charm/knock you down....wasting the buff away...



Last edited by Wrathunleashed; 18/08/14 02:27 AM.