Sure, game breaking bugs are a higher priority, but a lot of gamers were hoping to see some balancing changes as well.
Guess I just have to delay my next playthrough for a bit.
You got that right. This game has turned into a complete waste of time on "Normal" difficulty and even on Easy some of the battles are hard to get threw. After Cyseal, the game balancing just went to shit. My disappointment is rather huge.
Even on easy, I need to summon a few monsters to surround a target so that my chance of melee or ranged hit is 80% or better. This is a game where unless your nothing but all mages, it is just too difficult. Need to know your terrain and predict what the enemy will do to counter it. Not to mention all the wasted turns with just re-healing and buffing.
What really?? I find this game wayy to easy. I have it on hard and wish there was a harder difficulty.
Leech is OP and I only have it on my warrior.
My setup is
Rogue
Warrior
Hybrid Water/Air DPS+Heals
Hybrid Witch/Pyro.. Mainly a buffer/debuffer
With rogue you can literally cc 3 or 4 mobs in 1 turn.
Summons from my 2 mages tank a few mobs (but rarely do I bother summoning. and if I do I rarely do both at same time unless 5+ mobs)
I don't use much of the pyro abilties frmo my one mage
My water mage can basically keep 1 or 2 mobs completely frozen.
There is just wayy too much cc in this game making it too easy. Also, CC lasts too long. I think CC should only last 1-2 turns not 2-3
Then just keep haste on warrior and rogue, as well as 50% dmg buff and go to town.
Anyways, love the game.. only thin that would immensely improve this game is making it so in coop everyone can see dialog without having to read the chat window.