//REGION Default Parameters
PROC
CharacterLookAtCharacter((CHARACTER)_Character1,(CHARACTER)_Character2)
THEN
CharacterLookAtCharacter(_Character1,_Character2,0);
PROC
CharacterPlayAnimation((CHARACTER)_Character,(STRING)_String)
THEN
CharacterPlayAnimation(_Character,_String,"");
PROC
CharacterTeleportToPosition((CHARACTER)_Character,(REAL)_X,(REAL)_Y,(REAL)_Z)
THEN
CharacterTeleportToPosition(_Character,_X,_Y,_Z,"");
PROC
CharacterTeleportToTrigger((CHARACTER)_Character,(TRIGGER)_Trigger)
THEN
CharacterTeleportToTrigger(_Character,_Trigger,"");
PROC
CharacterApplyStatus((CHARACTER)_Character,(STRING)_Status,(REAL)_Duration)
THEN
CharacterApplyStatus(_Character,_Status,_Duration,0);
PROC
ItemApplyStatus((ITEM)_Item,(STRING)_Status,(REAL)_Duration)
THEN
ItemApplyStatus(_Item,_Status,_Duration,0);
PROC
ItemToContainer((ITEM)_Item,(ITEM)_Container)
THEN
ItemToContainer(_Item,_Container,1);
//END_REGION