Mostly agree with everything. Especially like the idea of spells granting specific immunities and ditching armor immunities. Honestly a lot of balance should just focus on making the AI smarter, do more damage, and have more spells. The Source Difficulty Mod targets those last two things, but Larian needs to fix several AI inadaquacies: enemies walking through fire and attack of opportunities for no reason, enemies flcoking to charmed people like immaculates to blood.

Charm needs to be completely slammed with nerfs. It's absurdly OP, though a lot of it does have to do with how AI react to it. They should CC charmed enemies, not try to kill them. Charm should also last at most 2 rounds, if not just one. Maybe charming touch should be two, and rapture one. In turn, I think charms should have shorter cooldowns and maybe you should be able to control the charmed enemy.

Oath of desecration needs a big nerf. It should be either only a 25-30% damage boost, an increased AP cost (even just by 1 maybe) or perhaps even both. Maybe damage could scale with intelligence, so you can't have a dumb warrior able to boost his damage obscenely with a single point in witchcraft. Bully should also probably be knocked down to 30% more damage on slow/kd/crippled enemies.

As far as numbers of elemental resist go, I would say the amount you can reasonably achieve should be QUARTERED. Rubies should be a quarter as effective, armor should have a quarter of the elemental resist. That sounds drastic, but as of now it's pitifully easy to get a ton of resist.

Points in sneak should maybe reduce AP cost of sneak by .5, rounded down, so 5 points in sneak would give you 3 AP sneak, or if you want to invest a whole 8 points in sneak, it could go down to 1 AP. But that's a pretty huge commitment.

For Leech I would say that it shouldn't proc immediately off a melee strike. You'd have to wait till your turn to get the heal from standing in your own blood. I also think Leech could use some kind of downside, like other healing is 20% less effective or something.

Glass Cannon is another talent that everyone knows is insane. A lot of it is because monsters are too dumb to target squishy people first or at least sometimes. They tend to prefer attacking whoever is closest, only occasionally targeting someone else. Not sure if there is much of a threat system in place. There must be, or else stench wouldn't work, but not sure how fleshed out it is. Anyway, GC needs a big nerf. Having 20 AP with only a little investment in speed is just insane. I think even a 50% boost instead of 100% boost to your AP would be strong enough, especially since with the other changes to elemental resist and AI and stuff, the health loss would actually be something to worry about. Going from 8 to 12 AP is still a huge bonus, but not gamebreaking like going from 8 to 16 is.

Last edited by Baardvark; 20/08/14 10:50 PM.