Nice work! I'm guessing you wanted to give the scene a sense of depth and that idea of a vast world ripe for adventure -- and this you nailed. Very cool to see your incremental process too, thanks for documenting that and going to the trouble of uploading it all in order. I've been fiddling around with the world creating process too the past day or so, trying to model a half-decent, natural looking island for my own module to extend into. Much of that, for me at least, involves painting in a new texture way too excessively and then deleting 90% of it, ha. The biggest thing for me is wanting to remove any instances of really obvious tile tessellation. You can see a bit of that in your scene, where the (I believe) TR_base is your default texture. I'm working on reducing how noticeable it is by breaking it up with various rock textures, splotched haphazardly about.
Last edited by Noaloha; 21/08/14 08:18 AM.