Yeah, I've not been able to reduce the texture repetition effect noticeably using just rocks and other environmental items. Not to say it can't be done, just that I haven't found the right combination of textures, items and painting patterns. The rocks and associated items definitely help though, not just with the tessellation, but simply to further reduce the flatness. It's tricky and I haven't worked out a nice solution to it yet. One thing in my favour compared to your own situation is that, theoretically, mine won't ever be seen in-game from such a pulled-back perspective, being an actual in-game level where the camera only has so much zoom-outiness. Obviously when viewing such a large landmass as your cliffs from a mile away, as your menu-screen landscape demands, the tile texture tessellation is that much more prominent. I still think your scene looks great.
Last edited by Noaloha; 21/08/14 09:32 AM.