I've been enjoying the game alot and have managed to do an entire playthrough, missing a few side quests but overall enjoying the entire experience. Although Divinity has been getting alot of well deserved praise there also some major problems in the game which is no suprise since it has only just been oficially released nevertheless I feel , and many others, feel there are large problems in the game,please say if you agree or disagree with the suggested changes but I hope these are fixed. These do not include bugs.

1.AI
The combat is insanely fun but gets far to easy later in the game mainly thanks to weak AI. You can understand the occasional AI misshap but the enemy is consistantly making really foolish mistakes which they really shouldnt even on easy difficulty such as:
A. Attack of opportunity awareness(sometimes AI simply pointless walks in the out of melee range of your character as if they want to be hit)
B. Awareness of resistances (Enemies often cast fire abilities against fire elementals and the like and keep on casting even though it just keeps healing the elemental)
C. Targeting (Almost all the time enemies just attack the enemy nearest to them this means even if its there own team or attacking summoned creatures simply because there closer even if they are doing not much damage)
D. Friendly fire (Enemies have a habit of using fire abilities near the allies even if they are covered by oil or poison)


2.Balance
Although there are many tiny balance issues like in any RPG but my problem is with the abilities that potentially make the game far to easy/hard.
A. Talents (The biggest problem being LEECH which is a cool concept but is far to powerful. Also there are many talents that are simply not worth taking no matter what kind of character you are such as "my precious" and "what a rush" that simply need to be buffed abit.)
B. Charm (Perhaps the most powerful ability in the game that scoundrels and rangers have access to has medium cost in AP and is ridiculously powerful not only stopping an enemy from attacking you for a number of turns like a stun or knock down but also makes them use abilities on your enemies, and ALSO causes enemies to attack the charmed character usually leaving him dead by the end of the duration, clearly this ability to be changed in ONE of the following ways:
1.Increase AP cost.
2.Reduce enemies chance of targeting a charmed character previously on their side.
3.Give a chance of the charmed status to be removed every time the charmed character is damaged by physical, similarily to the willpower check when you first try to charm someone.)

C. Enemy level progression(Enemy diffculty simply needs to be looked over and changed as most people I've talked to and myself find the game gets far to easy mid game then gets abit harder near the end of the game but not much harder, in summary the hardest part of the game seems to be around the beginning which was the most enjoyable part of the game)
D. Classes and abilities (Personally I havent had much problems with ability balance but I continuously hear mages and magic being more powerful then any physical damage type class especially rogue, dagger, classes which I think people are right about and needs to be looked into)

3. Unfinished/Cut content
Not really a pressing issue but it would be nice for any cut content to be made obviously "cut" from the game not weirdly hanging around making players wonder if its meant to be there, and unfinished content to be finished. As I said Not as pressing issue as others but still would be nice i.e. it always bugs me in the first area when you come across the dog in the forest which you follow but then simply dissapears into thin air, not even any magical effects someone just presses the delete button on the dogs model.

4. Companions
Coming up soon apparently, I look forward to them but would be nice if larian hinted at their classes so the many waiting for them could at least plan their charachter builds for next playthrough, or even first.

5. ALLOW CO-OP PARTNERS TO SEE THE CONVERSATION
It seems pretty stupid that once one player initiates a conversation the other person cannot hear anything they are see even if you are standing right next to them. I get that whoever initiates the conversation decides what to say untill the dialogue goes co-operative but the other player should be able to see the text as the other player is progressing through the conversation.

Any other suggestions to be put on this list? Or maybe something to be removed? Nevertheless larian please listen to your faithful customers, you havent let me down yet but I fear you may soon.


Last edited by someguy216; 21/08/14 03:42 PM.