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Joined: May 2013
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hi,

will there be another big patch in August with new companions?

Hope the next patch will include some balancing wink

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There will be another patch this week or next, but I don't think it is the one with companions. The only thing I've seen mentioned as being included is improvements for the co-op dialogue system.

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...but there will be a Patch with new companions? maybe in September or October...?

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Yes, it is coming soon. The 1.0.107 patch notes said to expect the new companions in the coming weeks, so September seems more likely than October.

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When do they fix the broken quests and stuff ?

Joined: Aug 2013
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Well crap. I stopped playing after beating the game once because I thought the new companions were coming the following week. Also I assume there will be some gameplay tweaks and I didn't want to be in the middle of a game when the new patch hits. Now it's even pushed back even further.

Joined: Aug 2014
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LeBurns, it's best they get it done right instead of rushing it and making a mess of the game.

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Ye but they shouldn't have said that they will release the new companions in august if they arent going to be, if they were unsure when they'd finish the new patch they shouldt specify a month and get people excited over nothing.

Joined: Aug 2014
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Game development hits snags sometimes. I'm sure they had every intention of releasing them in August. If they don't, it wasn't to be malicious. Things just held up proper development of the patch. I'd rather it done right than have it rushed just so it comes out in August.

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Downloading a 152.7MB update. Any notes?

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Originally Posted by bzombo
LeBurns, it's best they get it done right instead of rushing it and making a mess of the game.


Agreed.

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Originally Posted by Penemue
Downloading a 152.7MB update. Any notes?


Got no notes, but it sounds promising.

Notes for patch 1.0.130 up on STEAM.

Last edited by LeBurns; 21/08/14 04:13 PM.
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Cool stuff. Thanks. smile

Couldn't see anything concerning dialogues in co-op. Hope it's in WIP at least.

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No new companions either. frown

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New companions, right? Right...? frown


Generally, a notebook goes in your pocket, doesn't it? Give that notebook its own pocket. . . . in that pocket, put another notebook. . . .
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I found it in one of Steam topics

V1.0.130:

Code fixes:

Leech only works in your turn
Rotation corruption fix in savegames
Unique object fix
Allow resurrect skills when vision is blocked
Added level names to localization
Added combination stats to loca parser
Added journal to loca parser
Fixed loca parsing paths
Localization of secrets fixed
Fixed bleeding damage scale
Next character in UI follows order of the character chain
Localized level names in lobby
No more invisible armour after character creation
No more double dialog log line after load
Ability, talent and stat tooltips in character creation take level into account
Fixed combinations with skulls, bones and sinew
Fixed henchman rotation in henchman ui
Updated Iggy, support for a fallback font
Fixed faulty dialog cleanup
Fixed bad savegame crash, now throws an error
Updated Troll and deamon voices to be more brutal
Tuned texture streamer to fix some objects using a lower resolution than needed
Texture streamer is more responsive now
Fixed players not getting the kick or refused connection message
Fixed character "walking through walls" when experiencing connection problems


Mac specific:

Fixed story random problem
Fixed memory crash
OpenGL experimental mode
Fixes to OpenGL renderer
Using 禅erminal app you can now enable following tweaks:
1) Precise mouse tracking for low-end systems and for 奏ouch to click functionality: defaults write com.larian.dos DelayMouseClicks -bool true
2) Completely disable any 礎leeding notification centre popups: defaults write com.larian.dos DisablePopups -bool true
3) Enable performance GL tweaks: defaults write com.larian.dos EnableExperimentalGL -bool true


User Interface:

Added sorting in trade UI
No graphical artefact in scrolling of saveload, options, ...
Player portraits chain fix
Panel position reset fix
Improved long text visibility in dropdown menus
Enlarged container UI limit


Story and gameplay:

Made summons a bit less interesting for default targeting (AI)
Totem should not debuff specializations
Clarified error message during character creation when you don't have required skills or talents
Fixed end dialog on some dialogs
Added sound effect to burning ship
Fixed quest lose condition of burning ship
Removed burning status when ship is destroyed
Fixed the gossip keyword
Fixed philospohy of death, book and quest
Fixed Snorri tomb icon
Moved William water well, he got back at the wrong location
Fixed the prison key, it used to lie on the ground but now it's in the guards pocket
Hiberheim watcher synchronizaiton fix, the trap is always in sync now
Lawrence and Nadia dialog fix
Removed Free personality, changed Spirit to Free Spirit personality
These are all combat fixes, also most DF characters have been remade with new root templates because the level override didn't always work
turn ramon's chest indestructable


Note: for story and gameplay fixes, it is possible that a new game has to be started since not all story fixes can be pushed into existing savegames.

Editor fixes:

Fixed painting terrain corruption
Fixed ai grid save problem
Fixed problem with loading certain mods
Fixed crash when entering game mode
Crash fix in script parsing


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Originally Posted by Scry_Kane
New companions, right? Right...? frown


No, which means I still can't start a new game as I was wanting the new companions to complement my PC's, but I have no idea what kind of PC's to make if I don't know what the new companions are.

I suppose I could do a Lone Wolf run, but I have no idea how I would survive that since I barely made it using four party members last time.

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arghh dam guess im gonna have 2 wait till september although by then ill be playing diffrent games :p

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Thank you for continuing bugfixing and patching the game. Much appreciated. And for the new companions, i honestly think please dont rush it if it's not going to be polished despite some impatience gamers.

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Originally Posted by LeBurns
I was wanting the new companions to complement my PC's, but I have no idea what kind of PC's to make if I don't know what the new companions are.


Hey, I'm doing the same thing!

Bought the game a couple weeks ago, then stopped playing once I found out that I had assembled my whole party after 2 hours. When I read the Steam description:
Quote
"Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions..."


Since this was a top-billed feature, I had somehow expected there to be more to it -- similar to Baldur's Gate, perhaps. Since I've never encountered a cRPG with so little choice in one's party, I was taken totally by surprise and decided to wait for more content to be implemented.

I don't want to feel forced into teaming up with (what see as) rather flat characters like Madora, yet neither would I want to sortie out with Generic_Henchman #1 and Generic_Henchman #2 to quietly obey orders.

Yes, there's a level of impatience to it -- who isn't eager for new content in a game they like? -- but it's not the kind of blind, "at any cost" impatience that some here like to characterize. I'm sure that, like you, I'll just be mildly disappointed with each passing update, and then glad when those companions finally arrive.


Generally, a notebook goes in your pocket, doesn't it? Give that notebook its own pocket. . . . in that pocket, put another notebook. . . .
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