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| enthusiast |  
| OP   enthusiast Joined:  May 2013 | 
hi,
 will there be another big patch in August with new companions?
 
 Hope the next patch will include some balancing wink
 
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| Support |  
|   Support Joined:  Mar 2003 | 
There will be another patch this week or next, but I don't think it is the one with companions. The only thing I've seen mentioned as being included is improvements for the co-op dialogue system.
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| enthusiast |  
| OP   enthusiast Joined:  May 2013 | 
...but there will be a Patch with new companions? maybe in September or October...? |  |  |  
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| Support |  
|   Support Joined:  Mar 2003 | 
Yes, it is coming soon. The 1.0.107 patch notes said to expect the new companions in the coming weeks, so September seems more likely than October.
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| old hand |  
|   old hand Joined:  Oct 2004 | 
When do they fix the broken quests and stuff ? |  |  |  
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| addict |  
|   addict Joined:  Aug 2013 | 
Well crap.  I stopped playing after beating the game once because I thought the new companions were coming the following week.  Also I assume there will be some gameplay tweaks and I didn't want to be in the middle of a game when the new patch hits.  Now it's even pushed back even further.
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| apprentice |  
|   apprentice Joined:  Aug 2014 | 
LeBurns, it's best they get it done right instead of rushing it and making a mess of the game. |  |  |  
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| apprentice |  
|   apprentice Joined:  Jul 2014 | 
Ye but they shouldn't have said that they will release the new companions in august if they arent going to be, if they were unsure when they'd finish the new patch they shouldt specify a month and get people excited over nothing. |  |  |  
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| apprentice |  
|   apprentice Joined:  Aug 2014 | 
Game development hits snags sometimes. I'm sure they had every intention of releasing them in August. If they don't, it wasn't to be malicious. Things just held up proper development of the patch. I'd rather it done right than have it rushed just so it comes out in August. |  |  |  
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| stranger |  
|   stranger Joined:  Aug 2014 | 
Downloading a 152.7MB update. Any notes? |  |  |  
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| addict |  
|   addict Joined:  Aug 2013 | 
LeBurns, it's best they get it done right instead of rushing it and making a mess of the game. Agreed. |  |  |  
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| addict |  
|   addict Joined:  Aug 2013 | 
Downloading a 152.7MB update. Any notes? Got no notes, but it sounds promising. Notes for patch 1.0.130 up on STEAM.
Last edited by LeBurns; 21/08/14 04:13 PM.
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| stranger |  
|   stranger Joined:  Aug 2014 | 
Cool stuff. Thanks.   Couldn't see anything concerning dialogues in co-op. Hope it's in WIP at least. |  |  |  
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| addict |  
|   addict Joined:  Aug 2013 | 
No new companions either.    |  |  |  
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| apprentice |  
|   apprentice Joined:  Aug 2014 | 
New companions, right? Right...?    
 Generally, a notebook goes in your pocket, doesn't it? Give that notebook its own pocket. . . . in that pocket, put another notebook. . . .
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| enthusiast |  
|   enthusiast Joined:  May 2010 | 
I found it in one of Steam topics
 V1.0.130:
 
 Code fixes:
 
 Leech only works in your turn
 Rotation corruption fix in savegames
 Unique object fix
 Allow resurrect skills when vision is blocked
 Added level names to localization
 Added combination stats to loca parser
 Added journal to loca parser
 Fixed loca parsing paths
 Localization of secrets fixed
 Fixed bleeding damage scale
 Next character in UI follows order of the character chain
 Localized level names in lobby
 No more invisible armour after character creation
 No more double dialog log line after load
 Ability, talent and stat tooltips in character creation take level into account
 Fixed combinations with skulls, bones and sinew
 Fixed henchman rotation in henchman ui
 Updated Iggy, support for a fallback font
 Fixed faulty dialog cleanup
 Fixed bad savegame crash, now throws an error
 Updated Troll and deamon voices to be more brutal
 Tuned texture streamer to fix some objects using a lower resolution than needed
 Texture streamer is more responsive now
 Fixed players not getting the kick or refused connection message
 Fixed character "walking through walls" when experiencing connection problems
 
 
 Mac specific:
 
 Fixed story random problem
 Fixed memory crash
 OpenGL experimental mode
 Fixes to OpenGL renderer
 Using 禅erminal app you can now enable following tweaks:
 1) Precise mouse tracking for low-end systems and for 奏ouch to click functionality: defaults write com.larian.dos DelayMouseClicks -bool true
 2) Completely disable any 礎leeding notification centre popups: defaults write com.larian.dos DisablePopups -bool true
 3) Enable performance GL tweaks: defaults write com.larian.dos EnableExperimentalGL -bool true
 
 
 User Interface:
 
 Added sorting in trade UI
 No graphical artefact in scrolling of saveload, options, ...
 Player portraits chain fix
 Panel position reset fix
 Improved long text visibility in dropdown menus
 Enlarged container UI limit
 
 
 Story and gameplay:
 
 Made summons a bit less interesting for default targeting (AI)
 Totem should not debuff specializations
 Clarified error message during character creation when you don't have required skills or talents
 Fixed end dialog on some dialogs
 Added sound effect to burning ship
 Fixed quest lose condition of burning ship
 Removed burning status when ship is destroyed
 Fixed the gossip keyword
 Fixed philospohy of death, book and quest
 Fixed Snorri tomb icon
 Moved William water well, he got back at the wrong location
 Fixed the prison key, it used to lie on the ground but now it's in the guards pocket
 Hiberheim watcher synchronizaiton fix, the trap is always in sync now
 Lawrence and Nadia dialog fix
 Removed Free personality, changed Spirit to Free Spirit personality
 These are all combat fixes, also most DF characters have been remade with new root templates because the level override didn't always work
 turn ramon's chest indestructable
 
 
 Note: for story and gameplay fixes, it is possible that a new game has to be started since not all story fixes can be pushed into existing savegames.
 
 Editor fixes:
 
 Fixed painting terrain corruption
 Fixed ai grid save problem
 Fixed problem with loading certain mods
 Fixed crash when entering game mode
 Crash fix in script parsing
 
 Experience is a hard master but a good teacher-Proverb of RPG player (c)
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| addict |  
|   addict Joined:  Aug 2013 | 
New companions, right? Right...?   No, which means I still can't start a new game as I was wanting the new companions to complement my PC's, but I have no idea what kind of PC's to make if I don't know what the new companions are. I suppose I could do a Lone Wolf run, but I have no idea how I would survive that since I barely made it using four party members last time. |  |  |  
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| apprentice |  
|   apprentice Joined:  Jul 2014 | 
arghh dam guess im gonna have 2 wait till september although by then ill be playing diffrent games :p
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| addict |  
|   addict Joined:  Mar 2013 | 
Thank you for continuing bugfixing and patching the game. Much appreciated. And for the new companions, i honestly think please dont rush it if it's not going to be polished despite some impatience gamers. |  |  |  
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| apprentice |  
|   apprentice Joined:  Aug 2014 | 
I was wanting the new companions to complement my PC's, but I have no idea what kind of PC's to make if I don't know what the new companions are.Hey, I'm doing the same thing!  Bought the game a couple weeks ago, then stopped playing once I found out that I had assembled my whole party after 2 hours. When I read the Steam description:  "Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions..."Since this was a top-billed feature, I had somehow expected there to be more to it -- similar to Baldur's Gate, perhaps. Since I've never encountered a cRPG with so little choice in one's party, I was taken totally by surprise and decided to wait for more content to be implemented.  I don't want to feel forced into teaming up with (what see as) rather flat characters like Madora, yet neither would I want to sortie out with Generic_Henchman #1 and Generic_Henchman #2 to quietly obey orders. Yes, there's a level of impatience to it -- who isn't eager for new content in a game they like? -- but it's not the kind of blind, "at any cost" impatience that some here like to characterize. I'm sure that, like you, I'll just be mildly disappointed with each passing update, and then glad when those companions finally arrive. 
 Generally, a notebook goes in your pocket, doesn't it? Give that notebook its own pocket. . . . in that pocket, put another notebook. . . .
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