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Posting weapons (1h and 2h) for comparison as promised. Pretty sure this is as op as it can get. Let's do the math.

(172 + 51 * 3 + 434 + 130*3) / 2 = (325 + 824) / 2 = 574.5 (2h average)

(133 + 39 * 3 + 265 + 79 * 3) / 2 = (250 + 502) = 376 (1h average)

Per ap:
574.5 / 4 = 143.625
376 / 3 = 125.333

Ratio: 125.333 / 143.625 = 0.872
1h deals 87% damage of 2h, but you can also get a shield with nice stats as a bonus.

Per ap with sneak
(574.5 * 2) / 5 = 229.8
(376 * 2) / 4 = 188

Ratio: 188 / 229.8 = 0.818.
1h deals 81% of 2h with guerilla.

The same goes for other weapons, the ratios I gave earlier for common weapons are valid for superenchanted gear as well.

I agree that combat system is broken at high levels, but you can cheese it with dex, str weapons or spells equally well. So this is not the problem of str being OP or dex UP, but a problem of the system itself.

Last edited by MadDemiurg; 21/08/14 08:20 PM.