Back again, sorry
Okay so I'm having an issue of the story not recognizing when the dialogue creates a global event. I basically followed the simple steps in the official tutorial video for scripting quests, but this code isn't working:
IF
GlobalEventSet("help")
AND
ItemGetVarInteger(ITEM_cell1_door,"door_open",1)
THEN
DialogStartTwoSpeakerDialog("prisoner1_dialogue_helped",CHARACTER_prisoner1,CHARACTER_Main_Char);
(tried removing the and getvar just 'cuz).
And just for clarity in one of the dialogue action boxes I have
and I have no code to change that value.
When I set a global event in my story, however, the dialogue recognizes it. I do remember having problems with this too but I have no idea what I did to solve it, maybe just restarting the editor a bunch. But that doesn't seem to be helping with this specific problem. Any advice?