Originally Posted by strider24seven

I would respectfully disagree with >100% resist not making sense. It actually makes perfect sense mathematically (damage - resist*damage = hp change), and thematically - a zombie is healed by poison, so why should a zombie character not also be healed by poison? A fire elemental is healed by fire, so why should an extraordinarily fire-resistant character not also be healed by fire.


I agree with your assessment of the situation. While 100%+ might be out of place in some games, it's part of the gameplay here.
In addition, the patch simply kills some builds like my 2x lone wolf/leech pair who were working towards 100% fire resist to use the explode skill. This is a very annoying forced restart. This might finish my game right here.