Originally Posted by LeBurns
Healing magic is different that fire resistance. I can understand a Fire Elemental being healed by fire, but someone of Flesh and Blood should not be healed by Fire, regardless of their resistance to being burned. To heal Flesh and Blood requires a different kind of magic, not negative burning.


Fire Resistance is magic - so it's not just flesh and blood. Magic is the fly in the healing ointment, as it were.

Originally Posted by prodigydancer
Originally Posted by strider24seven
Now you cannot have more than one inventory open at a time, nor can you have one character operate on another's inventory via crafting. This is a logistical step backwards, but is not a huge deal overall - more of an inconvenience.

WHAT?! Caps very much intended. For me this is a total deal breaker. Henchmen changes in patch 107 were bad enough but this... I simply don't have words.

I don't use Leech and I don't care that much about resists. The game is easy anyway so higher difficulty is welcome. But inventory management with all the clutter is killing me as it is. And I'm not going to update just to make things even worse, thank you.

It's as though Larian is bent on making gameplay as annoying as possible and bit by bit they've already achieved a lot.


Honestly my biggest complaint is the resists, followed by the inventory changes - although the sorting on the barter screen was nice. I'd just like to not see 3 of my parties effectively lose half of their items and talents every other patch.

Last edited by strider24seven; 21/08/14 11:23 PM.