Originally Posted by Raze

It is currently 8:30am in Belgium. I haven't addressed any posts about the patch in the forum, because the bugs are obviously bugs and will hopefully be fixed quickly. I wasn't involved with the design change with resistances, so can not comment about that (I don't know anything about that that isn't public knowledge), but will certainly bring up some of the (presumably unanticipated) consequences of the change, and the suggestions people have given.


Thanks, glad to hear.

EDIT:

I'd also appreciate any more details you can get us on the precise mechanism of the Leech change. Does Leech still heal for the same *amount* of total damage, but just not until the start of your turn, or is healing from damage not on your turn "lost"? I.e., if ten opponents hit you for 10 points each, do you heal for 20 points of damage at the start of your turn, or 2, or none, or none until you move a step, or ? What about the turns of other *characters* on your team?



Last edited by Dr. Hieronymous; 22/08/14 08:23 AM.