Originally Posted by strider24seven

-Inventory changes (more of an annoyance, but still a step backward)

I came here to investigate about this point. hehe

It's now more classical, so for new players it's probably better. But the lame point is now identify and repair are very tedious.

I don't know what's the best, but really the ability to select a character for repairing or identifying, then check successively all inventories need be restored.

Now I admit that right click on portrait select the character and open inventory is much more clear.

And select a character portrait also change the inventory selected, is also more clear because more classical.

But even if it could seem non consistent arrows should NOT change the character selected.
Originally Posted by strider24seven
Originally Posted by Kildars
I've seen the patch note and from the looks and the sounds (that others have made about it), this game just got more annoying...I'm almost glad I'm not playing it right now.


Yeah the new patch is a huge step backwards with the following changes:
-Resists capped at 80, even in the case of shields, potions, and talents (e.g. Zombie)
-Leech nerf (some say this is an improvement, I think this is a slight step backward)

I agree much less on those points, looks like there's a side effects on zombie so it's a problem to fix. But the dev are trying rebalance the game because there's too many basic builds OP making most combats trivial.

For me it's clear Leech was wrong, now I need try the new version to comment, previous was a crap in my opinion.

Very high resist was a clear problem, but also it was fun to heal from damages. So I'm more shared but I definitely agree that the game needs a better more tuned difficulty management. And high resist was too easy and simple.

So instead of revert fix the Zombie problem could be much better and dev continue fix the difficulty tuning management.

Last edited by Fend; 22/08/14 08:49 AM.