Originally Posted by strider24seven
Let's discuss the new patch.

I for one am thoroughly disappointed in Larian and will be rolling back my patch to finish out my current games....

-Resist hard-capped at 80%, not noted in the patch notes.....
-Leech heals only on your turn.

Dev are trying rebalance a broken difficulty management and the game needs it. But yeah it can break a current play and party build. No idea how manage both.

But I think the game needs a difficulty tuning and removal of too basic OP exploits making most combats trivial. Leech was clearly wrong, I haven't tried yet the new version.

Looks like there's a side effect of res cap on Zombie talent and this need be fixed, now is the cap good or not, I don't know. But it's good the dev are trying to tune better the difficulty and if cap res is a requirement for that, then ok for me.

Originally Posted by strider24seven

-Inventory changes. Now you cannot have more than one inventory open at a time, nor can you have one character operate on another's inventory via crafting. This is a logistical step backwards, but is not a huge deal overall - more of an inconvenience. The addition of sorting in the barter screen was a nice addition.

I came here to investigate about this point. hehe

It's wrong that you can't open multiple inventories, it's possible through the inventory button.

It's now more classical, so for new players it's probably better. But the lame point is now identify and repair are very tedious. Ie you select a character and switch successively all inventories for repair or identify, the tool is in the action bar of the character selected.

I don't know what's the best, but really the ability to select a character for repairing or identifying, then check successively all inventories need be restored.

Now I admit that those new points are good:
- Right click on portrait select the character and open inventory is much more clear.
- Select a character portrait when the inventory panel is open, also change the inventory selected, this is also more clear because more classical.

So in that context I think that even if it could seem non consistent, arrows on top of inventory panel should NOT change the character selected. Or at least a game interface option should allow this.

Anyway now the game try use two inventory panel types, to both synchronize character selected and inventory selected, but also open multiple inventories (in my opinion pointless in single player, use bags) so the suggestion I proposes to add isn't more complex.