....
1) Divinity: Original Sin has been a commercial success, one of the higher-ranking top sellers on Steam, and was only officially released less than two months ago. Statements like "Between working on our future games and continuing to support D:OS, there's surprisingly little time" are incredibly discouraging to your customers.
Well, then, perhaps you would have preferred him to have said, "Between having to get up out of bed to go to the bathroom or fix a sandwich in the kitchen, there isn't much time left for working on the game"...?
2) I understand it's impossible to test for every possible bug, but some of the things we're talking about are very basic. Party health being reduced to base level (without gear bonuses) every single time a game is loaded. Resist caps applying to obviously resist-centered mechanics like Zombie or certain spell buffs. To compare testing these things to a single person working a 40 hour work week is completely disingenuous. It's either a cop-out answer or it shows extreme incompetence.
I'm sure you'd have much preferred putting a list of bugs on a dart board and (when the developers weren't sacking out) they could have a rousing game of darts to see which ones get fixed and in what order...?
3) There are methods in place to test beta-level patches, which is what this definitely was. I know Steam has a system to opt-in to beta updates. There are also ways to do so through manual download. To force such an incomplete update to every user creates a mess.
Listen, between sleeping & eating and playing darts, there just isn't time, you know.
This was a game that just a week ago I was recommending to all of my friends. Considering the above points, I have lost faith in Larian. Some of these things are far too amateurish to simply be brushed away like the above post tried to do.
Yes, any time a game developer candidly tells us something we'd
much rather he simply lied to us and made up a lot of stuff with three and four-syllable buzzwords that sounds plausible, even if there's not a shred of truth to it. Right? Who needs the truth? Fie on that!
On a personal note, I find it very amusing to read lectures from people on "the proper way to make a game" who only learned how to spell "g-a-m-e" last week, and the word "a-m-a-t-e-u-r," yesterday. Always enjoyable...;)