Originally Posted by Horrorscope
Originally Posted by Armakoir
Originally Posted by Rashar
During my months of play, I had 3 full playthroughs each on a different difficulty, I was only using a balanced crafting mod that made it so that unavailable recipes were fixed and there was some extra stuff for crafting/bs 5+ which I can't recall having used.

SNIP

Well presented, thank you.

I diagree with the changes, but not because of the effect it has on gameplay. Rather, it goes back to something I month or so ago: in a single player game like this, "balance changes" are unnecessary and potentially harmful. The best way for players to balance their game is to let them do it themselves.


I think I've heard these comments here more so than all other single player forums combined that I've frequented. Many as in 100's of single player games have had patches which changes balance, I'm not sure why the phenomenon is happening here that is it holy not to touch game balancing changes. And if you read Lar_q's memo there is a really big one coming in the future.

There is a designer at Larian like any game, that has a vision and expectation of how they want their game to work. When they see mistakes to that vision they correct it. Only companies that don't do this are typically companies that don't make any patches and we whine about "why no support?".

But being a PC game, take an hour, go over to the mod section, download Lstools, unpack main, open up a handful of files in excel, make changes yourself, talk about variety there, then compile and add to a mod and play it the way you want to. The Resis cap was one single cell change in excel from whatever it was to 80.


I have to agree with what Horrorscope is saying here. I honestly don't think I've ever heard the "it's a single player game, balance is unnecessary" argument until I came to these forums, and yet here it's everywhere. I feel like I'm dealing with a generation raised on MMOs or something, and this is their first experience with a single player game (although obviously that can't be true).

All games (all decent ones, anyway) make an attempt to balance their gameplay. And the decent ones continue to address problems (but bugs and balance issues) with patches following the release.