Originally Posted by Horrorscope
Originally Posted by Rhidian
You would need to start a new game to see the mod in effect (if you haven't already). Unfortunately game saves lock in what mods they use when a new game is created, and it's not possible to change mods mid-game without save-game editing.


You could add the changes to your existing mod. I believe you have a post about the "Blank Mod", anyone reading this, you are best served if you start any game to at least choose that when you start a new game, that will give you an avenue to then merge mods into that (which is on the easy side) and have it go into affect each time you play with no start overs.


That's kind of what I meant by 'save-game editing', although I suppose I wasn't as clear as I should have been.

Copy/paste from http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=529996#Post529996


Getting a mod to be effective mid-game (or removing a mod midgame) takes a bit of save file editing.
A) Create a new game with 1 mod enabled. Save it as a new save file when you exit Character Creation.
B) Go to Documents/Larian Studios/Divinity Original Sin/Player Profiles/(Profile Name)/Savegames/(New Save name)/ and copy the meta.lsb there
C) Go to your old unmodded savegame folder and paste the meta.lsb you just copied, replacing it
D) Start up the game again and load your previously unmodded save. It should now have the mod effects. You may need to teleport to reach the map you were previously at, since it'll load in Cyseal regardless of where you were before.