I also agree with Horrorscope, and like him I knew the arguing "it's a single player game, balance is unnecessary". But it's clearly a modern arguing, first time I quoted it was only few years ago.
There's an idea of Diablo vs Torchlight, allows player cheat is fine in single player, and bad in multi player, and I agree with that. That arguing leads to classes balance doesn't matter in SP but does in MP and again I agree too. And this is leading to the vague arguing that it doesn't matter to balance the game difficulty.
The problem is the current state of combats and their difficulty is just like not tuned. In my opinion more than mechanics and rules change, the game would need better designed combats ie better tuned each including with the perspective of plenty possibilities offered by the system and the two difficulty levels.
There's just too many basic OP stuff that makes most combats trivial, good luck to fix all that, but it's good and courageous that dev try, at least a bit.
Also it's not about balancing any build, skill, talent more, just removed basic OP stuff.
Last edited by Fend; 22/08/14 05:25 PM.