Originally Posted by someguy216


1.AI
The combat is insanely fun but gets far to easy later in the game mainly thanks to weak AI. You can understand the occasional AI misshap but the enemy is consistantly making really foolish mistakes which they really shouldnt even on easy difficulty such as:
A. Attack of opportunity awareness(sometimes AI simply pointless walks in the out of melee range of your character as if they want to be hit)
B. Awareness of resistances (Enemies often cast fire abilities against fire elementals and the like and keep on casting even though it just keeps healing the elemental)
C. Targeting (Almost all the time enemies just attack the enemy nearest to them this means even if its there own team or attacking summoned creatures simply because there closer even if they are doing not much damage)
D. Friendly fire (Enemies have a habit of using fire abilities near the allies even if they are covered by oil or poison)

It's strange you don't quote the AI basic holes I know allowing make combats ridiculous, the problem is I didn't experimented them much, at best quoted the problem few times:
- Cloud/Smoke seems freeze close range enemies, when in fact they could try go in the cloud randomly to go very close to suspected enemy and then hit him.
- Oil and surfaces that damage an enemy is too much considered like a fatal obstacle. It leads to makes those enemies lost a lot of time for eventually just some damages or even just a temporary slowdown. I understand the AI evaluates this parameter but it seems broken.
- Invisibility or Stealth, I definitely quoted two different behaviors, enemies doing nothing when it happens even when they have AOE attacks, and enemies that try some AOE attack more or less randomly. So it's more that in such context the balance of AI should be more to do something and preserve only few AP than doing nothing even with more AP preserved. And close range should at least try go randomly closer instead of being paralyzed.

Last edited by Fend; 22/08/14 05:46 PM.