Originally Posted by someguy216

...
2.Balance
....
C. Enemy level progression(Enemy diffculty simply needs to be looked over and changed as most people I've talked to and myself find the game gets far to easy mid game then gets abit harder near the end of the game but not much harder, in summary the hardest part of the game seems to be around the beginning which was the most enjoyable part of the game)
...

In my opinion if there's a problem with the difficulty it's because of two points:
- There's many OP holes and the more you build your party the more they can be OP. If at first it seems harder it's just because you haven't yet the OP holes you'll have later.
- Too many combats haven't much design. This leads to combats that are just a pick of some monsters, two mages plus 1 archer plus 2 close range and a mini boss and done the combat is designed. The problem with such design is it leads quickly to make most combats very similar, then for most players, most party builds will just allow repeat a short set of tactics for all those combats with too few tuned design. And this will makes fell those combats are very easy, because for all you just repeat some simple tricks.

Last edited by Fend; 22/08/14 05:55 PM.