Danarchy may be raging a bit, but I think he's right on his points. The changes to make the game 'harder' are clearly bandaids stuck on to try and 'fix' problems with the system, but they do so by being diametrically opposed to the game. They don't feel like part of the game- the equipment and crafting system is clearly designed to let you get over 100% resistances, and there's portions of the game where you need 100% resistance to get to something/somewhere special. As for followers, frankly, I find it odd that each /character/ has their own XP in this game instead of party XP. The game is so much about the partnership that the fact that I level a fight or two faster than my partner (due to a few deaths over the course of the game) is always weird to me.

Really, I'd just like the option to opt out of these changes. Can they stick that in the settings somewhere and make everyone happy?