Max resistance to 100 shouldn't be too much to ask for. The healing effects argued here worked both ways. You can be healed if a fireball hits you and you've got 120 fire resistance, the same effect will happen if your opponent has 120 fire resistance. A perfect example was the "mushroom battle" to break the barrier and do the White Witch quest. I thought it was really cool and required only melee damage to kill them off. I actually wish most of the game functioned this way.


Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?