And, genuinely, I sympathise with you as an example of all the players in the middle of / deeper into a playthrough where build decisions have been made at the cost of other, less versatile, options. It seems apparent though that Larian want to further adjust the balance of their game, as (I'd strongly argue) they have every right to do so.

If we accept that Larian is going to take player feedback for post-Cyseal areas and balance-pass the game accordingly (as they did for months with Cyseal map, resulting in a wonderful, lengthy introductory area), how then should they handle deploying these balance changes, some of which may turn out to be very different from first implementation? Options-wise, what can they do for players in the middle of playthroughs, of which there'll always be some? Maybe their engine makes it super easy for balance adjustments to only be implemented in a toggle-on-if-you-want-to-apply-this-to-your-current-game fashion. Maybe their engine makes that instrinsically impossible. Maybe it's somewhere in between and someone has to make a final call on the matter, taking several factors within the development studio into consideration.

I don't think there's an easy solution that pleases everyone (and by everyone, I include the devs themselves). I expect a bumpy, lumpy road as Larian try to arrive at a version of D:OS that they're happy to consider finished and I hope they try to keep the bumps and lumps for us players to a minimum (as, arguably, they haven't quite done with this initial and rather sudden 80% cap thing). I do, however, consider it a valuable road for them to take the game down, with all of us along for the ride.

EDIT: worth mentioning I guess, something posted earlier today elsewhere on the forum:

Quote
I need to add to this that the resistance cap is part of a bigger balancing change we're working on, and it may be that we released it a bit too soon.


Unless I'm mistaken (sorry if I am! -I'm fairly new to these boards), this is Swen himself.

Last edited by Noaloha; 22/08/14 09:39 PM.

Escape From Smalcatraz: Steam/Nexus. Forum thread.