I can actually see both sides of the argument. Its hard to make everyone happy but it's possible.
PrePatch Hard just wasn't actually too hard. I think there should be another difficulty level above hard - call it hardcore or whatever.

Have that mode with hard resist caps and OP skills severely limited and leave the rest of the difficulty modes as before. 3 difficulty modes isn't encompassing for a game like this.

Last edited by Caed; 22/08/14 11:58 PM.