My opinion is that this was the right intent, wrong execution.

People complain it's too easy to get over 100% resistances? Don't cap the resistances like this and ruin itemization and crafting bonuses for everyone on all difficulties. Change it so that on HARD DIFFICULTY, starting resistances are -50 or -75 or whatever number would make it an achievement to get to 100+ resistances using the current itemization + crafting. It ends up being the same end result, but I as a player would not feel like my gear is now worthless.

Also, making it specific to the hardest difficulty would more easily make everyone happier. Like it the old way? Play in normal or easy. Want to play on Hard? Better collect your resist gear, it's important.

Alternatively, make Glass Cannon have -X% all resists. Then you actually would be more of a glass cannon.

I'm not real happy with needing to mod the game to make the default crafting useful now. And by that I mean that in my opinion, crafting was useful for improving weapon damage, adding resistances, and also a bunch of mildly useful to useless other stuff. Now it's sole purpose is to improve weapon damage and a bunch of mildly useful to useless other stuff.

But either way, I'll live.

Just my .02.