I think there's no need to black n' white people into mmo-ers and singleplayers. I myself is of the BG, torment tradition, and won't spend a second of my life in mmo, but I'm not opposed to the elemental resist hard cap.

for all the "balance" discussions here, I consider meaningless those treating D:OS as a pvp game, but those quite constructive when toggling the difficulty issue: combats turn too easy from mid game. yet, whether and how this issue to be fixed really depends upon Larian.

someone mentioned that when Larian provides a great mod tool, they have the right to stick to the core game as they intend to be. I somewhat agree with this, and especially from my wonderful gaming history with BG2. Veteran gamers don't ask Bioware to rebalance the game, they just make the game harder through mods. with or without mods, uber powergamers love all sorts of self-inflicted challenge, "no reload on insane tactics mod" being one of the most popular.

so, I think all those pvp minded gamers should make their own mods; all those think the game just silly easy should do the same. there's already a source difficulty mod out, have these gamers tried already??

then, Larian should really go back to the root of their design, making sure that future fixes really
fit into what they envision D:OS to be.
so, does hard cap elemental resist really make sense? or just a shortcut to fix balance issue?

I always think that the idea is to make elemental creatures to be healed by elemental attacks, but it's implemented incorrectly. but IF it's always part of the core rule that 100+ resist = elemental healing, Larian needs to think more before they change their own core rules.