And the fact that this game can be modded so that EVERYONE of them could have adjusted the difficulty to be closer to his/her liking makes them even more pathetic. There is NO difference between Larian capping the resistance and a player making a mod which caps the resistance. The fact that they were uncapable and unwilling to do that is just disgusting.
BTW for LARIAN: Every balance change for this game should be an official mod. That way people can choose which parts of the balance they want to add to the game and which parts they are fine with and enjoy.
That goes both ways, you know? There's already a mod out that does rise the caps back to 200%.
In general I do even agree that sometimes people should just not use certain exploits instead of endlessly complaining about how they trivialize a game, but the resistances in D:OS are a pretty basic concept and you actually need to put an effort into not going above 100 eventually.
Anyway, it's not so much a problem of "childish pathetic loosers", but rather Larian feeling that D:OS probably not provided the challenge they intended. Ultimately it's up to Larian to decide how challenging the game should be or whether certain exploits should be viable or not.
As far as I can tell they probably felt that the game's difficulty was a little bit too easy to break through resistances >100.
The possibility to do so is not bad per se - but it's achieved much too easily pre-patch (and often across too many types simultaneously). Right now you still can have a char capped and then apply situational buffs through potions and spells for that little extra necessary to go up to and above 100% in combat or when you need to reach certain places.
If you ask me, that sounds like a good compromise that actually offers some tactical depth and increases the usefulness of certain skills and potions.