Originally Posted by El Zoido

That goes both ways, you know? There's already a mod out that does rise the caps back to 200%.


that's what mod for. you can make the game easier or harder, according to your own style and taste. people can mod all those by their standard overpowering classes down to earth or lift the underpowered classes into godhood.

Originally Posted by El Zoido

If you ask me, that sounds like a good compromise that actually offers some tactical depth and increases the usefulness of certain skills and potions.


yes, otherwise, all the shield spells are pretty much useless. or from another perspective, shield spells are entry level spells to be used before 100+ resist is achieved prior to hard cap.