As much as I enjoy slaughtering my way to the heart of this murder investigation (Wait, did we solve that now?), I agree that something is a little rough in this part of the game. Why are we even going to this town, besides the fact that it was the only dark area on the map. I am not positive, but I think when we attacked the rats in town, it angered the orcs and turned them all hostile, which in turn made the rest of the town's residents hostile (?). I think maybe someone (you) didn't read the quest journal carefully enough. You cannot just go around and assassinate the honest tax-paying rat families of this town and expect no repercussions. You know, just because they are skeletons and orcs and rats doesn't mean we needed to kill all of them. You monster. You racist monster. Who will investigate our crimes after this adventure is over? Divinity Second Sin will need to send in the greatest detectives of all time because there is literally miles of barren uninhabited earth between where we landed in Cyseal and where we are now. Nothing lives after being subjected to our righteous scrutiny. No one to testify against our heavy handed quest for the truth.
I really have no idea what's going on in this part of the game. We encounter guys with red outlines and smash them into dust in the name of justice. And frankly, that's good enough for me. But small children and women clearly take slight from having to beat down a cat, adulterous and conniving though it might be, we haven't actually been made privy to its private vices at this point. We know what you did in Vegas, Mr. Meowgi, but that's metagaming and we rise above that sort of thing. We need more of a context in which to feel OK about sticking a +400 double handed spiked mace up it's puckered meow-hole. Or we can reload from an earlier save and avoid all this. Either way is fine.
Last edited by Superbeef; 23/08/14 02:26 PM.