Originally Posted by Wolfen2
This is not a MMO or some competitive game, so what gives?


What gives is games designers taking pride in their work.

Balancing a game, be it a solitaire, a co-op, a competitive, be it physical or digital, is right there at the very core of what game design is all about.

The "this isn't an MMO or eSport" argument is ludicrous when looking to fault any balance adjustments.

There's a specific reason that the Cyseal area / first ten levels of this games were so good upon release.

Last edited by Noaloha; 23/08/14 09:20 PM.

Escape From Smalcatraz: Steam/Nexus. Forum thread.