From Larian's post above, it really seems like the resist change was not because the designers felt strongly, but more that they believed their players wanted that change. Which means the vocal "I want a harder game zomg" minority got to ruin some fun builds for everyone else. Which is disappointing, hopefully they don't do that again. As someone who only got the game ~3 weeks ago and hasn't had time to play through it all the way even once, these disruptive patches are really aggravating. My 1st game(s) where I was trying out different main character builds and compensating with henchman got shot to pieces when you could no longer customize a henchmen effectively. So then I know to build a party around assuming Jehan and Madora and get rolling again, just in time for another fundamental change. Mods aren't really an answer since I'd have to start over yet again, and frankly I haven't seen a mod work right yet (the "buy all skillbooks" mod resulted in starting abilities being corrupted, the "4 player" mod seemed awesome, except with it enabled quicksave doesn't work). It's incredibly annoying and really diminishes what otherwise is a great game. The least Larian could do is push such changes behind the difficulty settings or put it out as a Steam Beta or something rather than continually changing the rules as we go. Or even just let the rules stay the same within a game save would be fine. But this is just plain aggravating.