Nah, I'm not trying to defend the impact these balance changes are having on current game players. My argument here is that I think the devs are implementing changes based on player feedback because they want their game to be better. More of my thoughts on this specific matter are in
this post. I have no idea what the reality of the situation is on the dev's side. I'm sure they don't *want* to inconvenience players who are currently in the middle of a playthrough, so I'm left with assuming that there are limitations somewhere. The only other alternatives are (1) that the devs forgot that this will effect current playthroughs, or (2) they don't really give much of a shit. I'm not willing to make either of those two assumptions though, I'd rather give them the benefit of the doubt.
My long view on all this is that the game will eventually find a nice point of balance. Soft-capping the resistance in a vacuum empty of other associated adjustments was of questionable execution. But, as mentioned, it's eventually supposed to exist within a wider balance pass.
Again, I'm not discussing this in defence of how Larian are going about it, I'm just strongly of the opinion (assumption?) that they wouldn't be doing these passes if they didn't think them worthwhile. I don't think we're holding knives at their throat on this, nor do I think we're bullying them behind the bike sheds until they do our homework for us.