Originally Posted by Armakoir
The "single player game doesn't need balancing" argument is talking about overpowered mechanics being rebalanced so that they are no longer overpowered. This is unnecessary because the game is not competative and players can (artificially) limited themselves to not using those mechanics.

Noaloha, you make some excellent point but I think you're ultimately talking about game design in general, which includes balancing towards providing a certain kind of experience.


I see, I think.

Well, can we at least agree that these ideas of (1) whether or not adjustments to overpowered stuff is necessary, and (2) the relative value of balancing towards providing a certain kind of experience, can we agree that both of these decisions belong in the domain of the game's designer?


Escape From Smalcatraz: Steam/Nexus. Forum thread.