One of which being, they wanted players to be afraid of graveyards, not go in thinking "sweet, loot!".
Which, to be fair, was exactly how the game was conditioning me until this point.
*dig dig dig*Personally I like the flavour it adds to the world. It's more thrilling to not take for granted that Early Zone = Early Monsters, and goes one step into creating the illusion that there's stuff happening around the world, not just around the player.