Well this whole resistance issue was just handled very poorly by Larian, no matter how I try to look at it they just overplayed their hand.
I understand they can do what they want and personally I am kinda neutral about resistance being hard-/softcapped.
However if you done a playthrough of the game, it should have become clear that either Larian intended 100%+ resistance to be a (big) part of the game or they are really bad at math. I would assume the former.
Now I can understand that Larian is like... hmm this whole 100%+ resistance thing is really unbalanced, we need to fix this. Up untill this point, no complaints from me.
However without realizing what kind of effect of it would have on other items/talents in the game they made the change. Or maybe they did realize and they went like... well let's see how it works. This is the part I can not understand.
Don't they have meetings there... Aren't there people who test stuff and people who would actually realize that hardcapping resistances @ 80% was a bad idea because it would have larger effect then just making the game more balanced/harder.
To me that is what gets to me, it did not feel at all if it was thought through. Whether you have a company of 2000+ people or 20 I expect quality and I expect the companies actions to be well thought through. If they feel that the balance of the game is not as they intended, then they have the right and means to change it. However I do expect those changes to be well thought through. Change for the sake of change does not mean that the intended results of the change reflect the reality.
Like I said earlier, I don't mind whether the cap is 80% or 200%. However if they change stuff I expect other items/skills/talents/terrain in the game to reflect those changes.
Hardcapping/Softcapping affects a lot of areas of the game, not just the difficulty, a few examples are:
Self immolate, phoenix dive, explode: these skills work best with 120%+ Fire resistance, self immolate and explode are probably fairly useless without 120%+ fire resistance.
Elemental shield, elemental absorbtion: these skills are fairly useless with a hardcap and with a softcap I would say the elemental shields are pretty good. (However mostly because they give the target a shield that is equal to their hitpoints...)
Resist all potions are fairly useless with a hardcap and very rarely useful with a softcap, assuming you are @ 80% there is little reason to use large resist all potions.
Weather the storm talent, with a hardcap utterly useless and with a softcap aswell. 25% resistance or 2 attribute points when you are capped @ 80% is a no brainer. So by introducing the softcap this talent went from tier 1 talent, to sub par.
There's a few areas where having Tornado skill or 120%+ resist is useful, but with the current softcap that is all doable, so that is currently solved by having a softcap @ 80%.
Sword of the planets is affected by these changes, and also rubies, elemental essences.
Maybe there is more that is affected by it but this is what sprung to mind at this late hour for me.
Once again repeating myself, if Larian decides to bring more balance, they are blessed to do so, however I do expect them to think about how it will affect the game. Personally I find it hard to believe that someone at their office decided to do a playthrough to test all this and did not see any of this at all. Ofcourse ofcourse there's allways the excuse of well it worked when we tested it and when the patch came it worked differently, but professionals don't make excuses, they take responsibility whether it be good or bad.
With kind regards,
Rashar.