Originally Posted by Sinthesizer
doesn't mean the game can't be improved with more balanced mechanics.


And if there's absolutely no need for "balance"(here the term balance may have a different meaning) at all, why are there multiple difficulties other than the "easy"? You can just limit yourself by not equpping gears and not leveling up your stats to emulate harder difficulties.

What I'm trying to say is that, you all have a valid point and you are not wrong but let's admit that the game could be improved with some careful adjustments.


"improved" from and toward what? in the end, it's all personal taste and standard. you think a fine "balance" tuning would improve the game because it makes the game better for YOU, not to everyone. or you suggest there's certain absolute objective criterion for a balanced single-player game?

read carefully in these forums, not everyone throw "overpowering" around as if that's an absolute game breaking problem. mostly I see people use the term in pvp minded discussions.

game difficulty setting is defined by developers rule set, whatever gamers want to do with it, it's up to gamers. of course you can play on easy and don't gear up (in RPG??) don't level up (in RPG??????), knock yourself out.