Originally Posted by Scry_Kane
Originally Posted by EinTroll
One of which being, they wanted players to be afraid of graveyards, not go in thinking "sweet, loot!".


Which, to be fair, was exactly how the game was conditioning me until this point. *dig dig dig*

Personally I like the flavour it adds to the world. It's more thrilling to not take for granted that Early Zone = Early Monsters, and goes one step into creating the illusion that there's stuff happening around the world, not just around the player. biggrin


Well for one thing it ruins the progress in the game. Having to backtrack to get back to tougher monsters ... that we found by being slaughtered by them and having to reload ... just ruins the progression in the game.

I agree it must be a bug that I hope they fix soon.