this is no different from resist hard cap, or any other form of cutting back resources from the gamer side. you can just not put points on leadership can you not?
Leadership is hard to AVOID, because at level 2 stopping the fish thief results in PCs getting Leadership 1 (and +5 Initiative).
What makes non-Initiative Leadership a viable player sided balance option is: 1) it's hard to avoid because it's part of the personality and trait system, 2) Leadership is not the focus of character builds and won't break saved games, 3) it would require fewer developer man "hours" than adjusting all the higher level mob entries.
What I'm trying to say is that, you all have a valid point and you are not wrong but let's admit that the game could be improved with some careful adjustments.
Careful being the operative word.
Overpowered, by definition, means OVER powered. If the mechanic is OVER powered, it's a problem. If you admit that a certain anything in a game is OVER powered, you're admitting it's a problem.
I disagree. Overpowered does no necessarily mean there's a problem. There's an important question to be asked when thinking about balancing overpowered mechanics: can the in game effect that that mechanic tries to implement be accomplished in another way?
If so, the mechanic shouldn't be fixed because the player can choose another option. If not (if the mechanic is the ONLY way to accomplish the desire effect), then it should be fixed, because in this case the player is forced to use the overpowered mechanic.
ADDITION:
What you want to be arguing is that you don't feel the resistance issue is too powerful for the game and explain why it doesn't make the game worse. An important part of having fun in a game IS an appropriate challenge to most people. An argument of "Sure it's overpowered but people can just not do it" isn't a productive one- especially when it's relatively easy to /accidentally/ get ludicrous +Resistances.
I don't necessarily agree that getting ludicrous resists is too easy, but if it is, it might fall into the latter category above and require balancing. However, if these ludicrous resists are coming from unimproved dropped gear, then the player could always use crafted gear which undermines the necessity for the balance change.