Originally Posted by dirigible
When you say skills, you mean Scoundrel, Marksman, Man-At-Arms, and only those types of Abilities?


Yes, that is exactly what I mean.

Also, I was thinking that I could give that character a bow, and they could be my main user of special arrows and scrolls... That may make them a bit more useful in combat.
I was also thinking that I could drop the bartering, and put 1 point into Geomancer just for the spider and poison dart... The only issue with that though, is that I would have to put attribute points into Int as well.

Edit: I would dip 1 point into Scoundrel instead of geomancer, to get walk in shadows, but it seems a waste if that is the only skill I would use... Two of the other starter skills need daggers, and I was thinking a bow/crossbow for this character

Edit 2: I was toying with the idea of putting 1 point into Aerotheurge instead of geomancy or scoundrel, since there is an invisibility spell... but the skills are still confusing me a bit. Does the 1-5 ability level only affect how many spells you can know, not the level of spell?

Last edited by Bacax; 25/08/14 12:31 PM.