1. To steal or not to steal? I didn't steal. But then I was trying to play a good guy.

2. Are non-combat Personality abilities worth investing points in? I didn't invest in these but had leadership anyway from my character traits. Didn't seem worth wasting points on.

3. Should my main characters know Craftsmanship abilities or leave this to companions or hirelings? I just preferred doing this myself, so I put points in crafting and blacksmithing, but I didn't have to put point up to 5 since you will find items that will buff these skills. So I'd get points up to about 3, then just put on some bracers or belt, whatever to get the points to 5 as needed

4. Are any of the "Nasty Deeds" abilities worth taking? I found an indestructable club early on. Perfect for chest bashing. It's also easy to just carry around a cheap club or club with nails (you can craft these yourself) to use. I wouldn't put points into these.

5. What are the advantages/disadvantages of stealth vs. invisibility? There is a nice archer skill that gives you a bonus for attacking from stealth. It's good to have someone good at it.

Last edited by LeBurns; 25/08/14 07:16 PM.