Was i claiming it was of your own doing? How about you complain to the third person or a party that mentioned you instead?



..

Anway, on balance in RPGs.

Its a pretty worn out subject, especially for me, so i wont write much but i would like to point out the correct view of the matter.

For example; in Age of Decadence, or in Original Sin, we have different character builds. They all work differently, more or less, although in OS you can mix and match more then in AoD.

Yet - because they are balanced - they are all viable, even if they are causing more or less different results.

In AoD the results are much more different then in OS - because the gameplay is designed differently. (the game is much less focused on combat gameplay and provides entire different paths through the game based on your C&C)

Yet, all of the builds in both games are viable and with all of them you can finish and "win" the game, even though they are mechanically different and produce different results.

Skills are different, weapons are different, functioning in the gameplay is different.

Therefore - Balance does not mean "making everything the same" - when we are talking about RPGs.

Which should be first grade curriculum in the RPG school. Old school and new school.