For what's worth, this is my impression regarding talents:


(1)(-) Five-Star Diner: A joke.
(1)(-) My Precious: A joke.
(1)(-) Packmule: A joke.
(1)(P5) Demon: A joke.
(1)(H5) Ice King: A joke.
(1)(IwC) Escapist: Who escapes anyway?
(2)(-) Light Stepper: An expendable talent; it may be useful for a character with 9 perception.
(2)(-) Know-it-All: An expendable talent.
(2)(-) Politician: An expendable talent.
(2)(-) Scientist: An expendable talent.
(2)(-) All Skilled Up: An expendable talent.
(2)(-) Bigger and Better: An expendable talent.
(2)(IwE) Courageous: An expendable talent; rather useless.
(2)(Sc2) Swift Footed: An expendable talent.
(2)(Sc5) Headstrong: An expendable talent; unless your defenses really suck.
(2)(EM1) Sidestep: An expendable talent.
(2)(EM5) Elemental Ranger: An expendable talent; there are better ones.
(2)(MaA5) Sidewinder: An expendable talent; may be considered for tanky builds.
(2)(Sn1) Speedcreeper: An expendable talent.
(2)(W5) Voluble Mage: An expendable talent.
(2)(SH1) Anaconda: An expendable talent.
(2)(BB1) Morning Person: An expendable talent.
(2)(BB5) Stand Your Ground: An expendable talent.
(3)(-) Arrow Recovery: May become handy, if you like to use special arrows.
(3)(-) Bully: A talent that must be considered for low/non-caster builds.
(3)(-) Far Out Man: A helpful talent, specially for casters.
(3)(-) Elemental Affinity: Helpful under certain situations.
(3)(-) Stench: Useful for ranged/elemental companions.
(3)(-) Walk it Off: A good talent for certain battles.
(3)(-) What a Rush: Useful talent, it may deserve a (3.5).
(3)(W5) Comeback Kid: Good, but who wastes 9 skill points on Will anyway?, 3 is enough with the appropriate equipment.
(3)(MaA1) Opportunist: Useful for for 2h characters.
(3)(MaA1) Thick Skin: A must have for a tanky build.
(3)(MaA2) Picture of Health: A must have for a tanky build.
(3)(A5) Lightning Rod: An average talent, which may be helpful under certain situations.
(3)(G5) Weatherproof: An average talent that helps under certain environments.
(4)(-) Pet Pal: Extremly useful in many places; although rather useless after the first gameplay.
(4)(-) Leech: Previously OP, now it remains one of the most useful talents, specially for rogues.
(4)(-) Zombie: A talent that increases the variability of builds.
(4)(Sn1) Guerilla: A must have talent for sneak builds.
(4)(MaA5) Weather the Storm: Previously, OP, but with the 80% cap its become more balanced.
(4)(EM5) Quickdraw: A very powerful talent, which all rangers should have.
(4)(Sc1) Back-Stabber: A no brainer must have for melee rogues.
(5)(-) Glass Cannon: Arguably the most powerful talent in the game.
(5)(-) Lone Wolf: Changes how you have to play the game.

Glossary:

Talent Quality:(Worthless 1 - 5 Helpful)
P=Pyro
H=Hydro
A=Aero
G=Geo
Sc=Scoundrel
EM=Expert Marksman
MaA=Man at Arms
Sn=Sneak
SH=Single Handed
W=Will
BB=Body Building
IwC=Incompatible with Corageous.
IwE=Incompatible with Escapist.

Last edited by Vold; 25/08/14 09:00 PM.