Okay, so I cannot make up my mind. Maybe some more opinions will help. It may be worth it to note that I will have a bow user with some Perception, and I think I have decided to drop the 1 point in Barter to give a single point in a skill... Anyway, here are the options I am trying to decide between:

Option 1: Aerotheurge
Str/Int (Probably up to 15/10)
Str to carry more, since she will be doing all the looting, and using melee weapons.
Int for Aerotheurge - Invisibility spell might help when there are too many NPCs around for stealing, Feather Drop to get hard to reach loot closer.... and for the third spell - probably Lightning Strike, since I will be melee.

Option 2: Scoundrel
Str/Dex/Per (Probably up to 10/10/10)
Str - as above
Dex for scoundrel - Cloak and Dagger / Walk in Shadows to get to loot.. third skill probably Charming Touch
(Note, with this, I could potentially use bows instead of melee as well)
Perception would be mainly to find hidden things, as this character will likely be in the lead a lot, and also going off alone at times.


I think that I am leaning towards option 2 as it seems much more roguelike. I do kind of like the fact that the Aerotheurge could have a damaging skill though, whereas Scoundrel gets nothing unless I want to use daggers.... which I dont really want to do because I will mainly be doing basic attacks, where the dagger damage would be pretty low. 2 hand weapons, sword and shield, or even bows seem like a much better option.

So... input? I really only have the 1 ability point that I am willing to put into a a skill, and the matching attribute either way will likely be only up to 10... so it is kind of limiting.