I don't know if everyone has already read up on what I'll call the "hit box funkiness" of D:OS. I'm not even sure whether this issue was resolved or not (last post I read on it was from mid-July).

So, while I've no idea if this is helpful, here is what I gathered:

- At least up until fairly recently, enemy animations would also cause their "hit box" to move -- even while "standing still" -- and so folks could have their cursor on the enemy at one moment only to have it slip off them the next.
- From what I read, this resulted mostly in the character moving to an adjacent spot next to the enemy rather than attacking it (because when the mouse click activated, the cursor wasn't on the enemy, but rather on the ground...enemy hit box had shifted). This, of course, explains "mis-clicks" but not missed attacks.
- One particularly frustrating outcome of this "hit box funkiness" specifically pertained to backstabbing. Because D:OS is finicky when it comes to positioning the dagger-wielding backstabber "just right" behind the intended victim (at which point a special backstab cursor appears...a fist clenching a dagger), the hit box could shift enough that the attacker executes a regular attack but not a backstab. So no super-excellent backstab bonus damage.

Several counters to the above "hit box funkiness" have been recommended:
- Instead of mousing over the foe, mouse over their portrait in the initiative display at the top of the screen. This guarantees you attack the intended enemy and makes hit box positioning irrelevant. I did read that this may not be possible with regular/auto attacks...which I think leaves backstabbers out of luck.
- Try turning on enemy markers and using the top-down view in combat. Apparently, the former keeps the hit box steady and the latter makes precisely targeting the foe's "back" (in some cases on foes that don't actually have backs, like plants) less of a guessing game.
- Target low, closer to the enemy's feet (if they have feet...again, plants). Apparently, this base area of the hit box is less likely to move.

I think that covers "D:OS, hit boxes and you." Again, this may be useful for folks who end up clicking on the ground and thus moving rather than attacking as intended, and backstabbers who understandably want to execute a backstab rather than a regular attack, but it seemingly has nothing to do with attacks with an advertised high percent chance to hit missing way too often. That's not a "mouse thing" but a game mechanics/math thing.

- Geezer

Last edited by Geezer; 26/08/14 07:21 PM.