Exactly my point, prodigy. And it feels good to hear someone put it in the same words.

Here's some interesting read about game balance in an single player, classic rpg, just to add up to my previous post: http://kotaku.com/how-to-balance-an-rpg-1625516832

And here's a snippet that illustrates exactly what i meant, but it's way better put than i ever could: . It's written by some guy from pillars of eternity, and follows a buzzstory apparently, but i don't know the details of it.

Ideally, each type of character build has its own strengths and weaknesses throughout the game's content, but ultimately ALL character builds should feel viable in different ways. No player wants to spend 40 hours working toward a dead-end build. Similarly, few players want to accidentally discover that their fundamental character concept is an unspoken "easy mode" through the game.

That last sentence doesn't describe exactly what happened to me (i supposedly did not end with an OP build like leech/cbk or 100%+ resistances) but that's how i felt - i ended up with way too powerful chars without trying to explicitly, but because the game was too easy, not because i made OP chars. And this shouldn't happen, at least not in hard mode, because this is the REASON we put it in hard mode in the first place - to have it hard. Sounds logic, no?

To the trolls : do you realize your normal mode today is really an easy mode of 10+ years ago? I'm wondering if the vocals on the forums aren't just pissed to realize they are having a hard time in a mode other people consider easy, calling us the special snowflakes while they want everything lowered to their own, low levels... this game is not hard, even WITHOUT the OP abilities.

Try to play a fucking mainstream game from 10 or 20 years ago (like super mario bros 2) now and realize the insane difficulty of it compared to AA titles now (or even compared to D:OS).

And this WAS an all public, mainstream game, that we used to play and finish as 6 year old kids.

What's wrong with you people?

Edit: i just realized Hiver was speaking about the same PoE discussion in his post above. PSo sorry for the redundancy but this illustrates the balance / difficulty issue well.