On hard difficulty, quicksaves should be disabled. For this to work and not be a total nightmare, there would need to be more autosaves.

I decided not to use quicksaves *except* after I have sold off stuff and visited merchants, and am returning back to the adventure.

Let me tell you, this makes the game *real* tense.

It could at least be a tickbox in the options menu, "enable quicksaves."

I've only had one heartbreaking wipe. Since I allow myself to quicksave after I sell off, I go back to town and quicksave there. But what would be better would be a better implemented autosave function.

Quicksaves are the main reason why people are able to nerf the game, and then cry for more difficulty. Just disable quicksaves on hard mode, and increase # of autosave points.

But don't just put all the autosaves just before battles. That would be way too obvious and would basically always let the player know a fight is coming up -- bad for suspense.

edit: yes, I know people could just save regularly. Those should be eliminated too. Saving the game needs to be curtailed. I would suggest, maybe autosaves and player-saves could be associated with rift portals: right click on a portal, option to save game. The portal locations are all good autosave/player-save spots.

Last edited by sadre; 27/08/14 07:40 PM.